OpenGL 4.0 Shading Language Cookbook by David Wolff

OpenGL 4.0 Shading Language Cookbook



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OpenGL 4.0 Shading Language Cookbook David Wolff ebook
ISBN: 1849514763, 9781849514767
Publisher: Packt Publishing
Page: 340
Format: pdf


This example builds on a refraction shader discussed in the OpenGL 4.0 Shading Language Cookbook by David Wolff. Watch Patrick Cozzi and Christophe Riccio discuss their book OpenGL Insights and Why they Wrote it. OpenGL Shading Language (3rd Edition. Posted By admin On Thursday, August 11th 2011 In Education. OpenGL 4.0 Shading Language Cookbook的内容摘要:中文名:OpenGL 4.0 着色语言手册什么是OpenGL?Book DescriptionThis hands-on guide cuts short the preamble and gets. OpenGL 4.0 Shading Language Cookbook. OpenGL 4.0 Shading Language Cookbook pdf. The result: Chromatic dispersion with reflective component. Ebook download, Ebook Review, Book Description The OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly. OpenGL Shading Language, 3rd Edition Ad--son-Wesley Professional; 3 edition | ISBN: 0321637631 | PDF | 792 pages | 10.0 MB Book Description OpenGL® Shading Language, Third Edition, extensiv. Http://download.csdn.net/detail/hahalbaby/2092664. ȿ�个博客貌似不错http://blog.csdn.net/racehorse/article/details/6658731.

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